NetBeans IDE 5.x HTML Editor Tutorial
This tutorial demonstrates how to build an HTML editor, without any Java coding whatsoever.
The HTML editor that you create is a rich-client application built "on top of the NetBeans Platform". What this
means is that the core of the IDE, which is what the NetBeans Platform is, will be the base
of your application. On top of the NetBeans Platform, you add the plug-in modules that you need
and exclude the ones that the IDE needs but that your application doesn't.
Here you see some of the IDE's plug-in modules, added to the NetBeans Platform, which is its base:
You will see for yourself how simple
and easy it is to build, or to be more precise, to assemble a
full-featured application on top of the NetBeans Platform. At the end, you are shown how
to make the final product easily downloadable and launchable using WebStart.
Note: Even though it is a separate product, there is no need to download the NetBeans Platform separately
for purposes of this tutorial. You will develop the rich-client application in the IDE and then exclude the plug-in
modules that are specific to the IDE but that are superfluous to you application.
The following topics are covered below:
Once the software is installed, this tutorial can be completed in 20 minutes.
For more information on working with modules, see the
NetBeans Development Project home on the NetBeans website. If you have questions, visit the
NetBeans Developer FAQ or use the feedback link
at the top of this page.
Getting Started
Before you begin, you need to install the following software on your
computer:
Playing with the Sample
Although this is a very simple demo application, it is not a toy! It is a real
program that supports easy editing of HTML pages, with features such as code completion,
validation, and predefined HTML snippets. To start the editor, make
sure Java and WebStart are enabled on your computer and click on
the following link:
Launch NetBeans HTML Editor
After dealing with WebStart and seeing a splash screen, you should see the HTML editor:
Getting the Sources
So much for the end-user features. Let's now look at the code
that runs this demo application. The source code is available in
the NetBeans CVS repository
and can be checked out or
browsed online.
The best way to study the source is to:
cvs -d :pserver:anoncvs@cvs.netbeans.org:/cvs login
cvs -d :pserver:anoncvs@cvs.netbeans.org:/cvs co contrib/sampleapps/htmleditor
Once you have the sources, open the project in NetBeans IDE 5.x. After you open the project, you will probably need
to use the Project Properties dialog box
to set the right location of the NetBeans IDE to make
the project compilable.
The whole source consists of about 30 files, including build scripts,
property files, images, which were mostly generated automatically
by the NetBeans IDE 5.x plug-in module development support.
Not much work needed to be done to create the HTML editor— it was not
written from scratch, but heavilly reuses the existing components
provided by NetBeans IDE 5.x. As a result, you get a very complex and compelling
application, without writing any lines of code.
Now that you know what the end result looks like, you will assemble the HTML editor from scratch and learn how to make
it optimally webstartable.
Assembling the HTML Editor
Creating the HTML editor means generating an application skeleton, excluding the modules
and user interface items that you do not need, and then setting the Favorites window
as the window that will open by default when the IDE starts. All of these activities
are supported by user interface elements in NetBeans IDE 5.x.
Generating the Skeleton Application
- Using the New Project wizard (Ctrl-Shift-N), create a Module Suite Project from the template
in
the NetBeans Plug-in Modules category.
- Make a few changes in the module suite's Project Properties
dialog box:
- In the Application panel, specify that this
is going to be a Standalone Application. When asked whether you want
to exclude NetBeans IDE modules, click Skip. The HTML editor is going to
need several of the IDE's modules, while others will not be necessary.
You will exclude the superfluous ones in the next step. Make sure
to also add a branding name for the executable and an application title for the titlebar,
as shown below:
- In the Splash Screen panel, provide the application's splash screen, as shown below:
If you do not have a splash screen, use this one.
- Select the subset of modules that you need in the Libraries panel of the module suite.
There, the only clusters that need to be selected are ide6 and platform6.
Within the platform6 cluster, only the modules in this
screenshot need to be selected, while in ide6, this
screenshot and this screenshot show the required modules.
So, the selected modules in platform6 are as follows:
Actions APIs
Bootstrap
Core
Core - Execution
Core - UI
Core - Windows
Datasystems API
Dialogs API
Execution API
Explorer and Property Sheet API
Favorites
File System API
General Queries API
I/O APIs
JavaHelp Integration
Look & Feel Customization Library
Master Filesystem
Module System API
Nodes API
Output Window
Progress API & UI
Settings API
Settings Options API
Startup
Tab Control
Text API
UI Utilities API
Utilities API
Window System API
And, in ide6, make sure the following are selected:
Core - Component Palette
Editor
Editor Code Completion
Editor Code Folding
Editor Code Templates
Editor Hints
Editor Library
Editor MIME Lookup
Editor Settings
Editor Settings Storage
Editor Utilities
Error Stripe API
Error Stripe Core
Experimental Search API
HTML
HTML Editor
HTML Editor Library
Image
Plain Editor
Plain Editor Library
Project API
Project UI API
Tags Based Editors Library
User Utilities
After finishing this step, the application should be able to start
both as a standalone application and as a web-startable application.
In the Projects window, right-click the project and choose Run to run
the rich-client application or Run JNLP Application to run it as a web-startable application.
Pruning the User Interface
You can keep or reject as much of the IDE's user interface as you want. Your HTML editor probably
does not need any or all of the items under the Tools menu. Similarly, maybe there are toolbars
or toolbar buttons that you can do without. In this section, you prune the IDE's user interface
until you are left with a subset that is useful to your rich-client application.
- Using the New Project wizard (Ctrl-Shift-N), select the Module Project template in
the NetBeans Plug-in Modules category. In the Name and Location panel, make sure that you
add the module project to the module suite project that you created in the previous section.
- In the Important Files node, expand the XML Layer node. Two subnodes are exposed:
In the <this layer in context> node,
the IDE shows you a merged view of all virtual files that all modules register in their
layers. To exclude items, you can right-click them and choose 'Delete', as shown below:
The IDE then adds
tags to the plug-in module's layer.xml file which, when the plug-in module is installed,
hides the items that you have deleted. For example, by right-clicking Menu Bar/Edit, you can remove
menu items that are not necessary for the HTML Editor.
By doing this, you generate snippets such as the following in the layer.xml file:
<folder name="Menu">
<folder name="Edit">
<file name="org-netbeans-core-actions-JumpNextAction.shadow_hidden"/>
<file name="org-netbeans-core-actions-JumpPrevAction.shadow_hidden"/>
</folder>
</folder>
The result of the above snippet is that the JumpPrevAction and JumpNextAction
actions provided by another plug-in module are removed from the menu by the plug-in module that you are creating.
- Use the approach described in the previous step to hide as many toolbars, toolbar buttons,
menus, and menu items as you want.
Tweaking the Window Layout
By using the <this layer in context> node, you can not only delete existing
items, but you can also change their content. For example, the
HTML editor works on HTML files, so in contrast to the regular IDE, which works with Java source files and projects as well,
it makes sense to show the Favorites window in the initial layout.
The definition of the window layout is also described as files in layers,
all stored under the Windows2 folder. The files in the Windows2 folder are
pseudo-human readable XML files defined by the
Window System APIs. They are quite complex but the good news is
that for purposes of the HTML editor it is not necessary
to understand them fully, as shown below.
- Right-click
the Windows2 node and choose Find.
- Search
for an object named Favorites, ignoring the case.
You will find two files:
Windows2/Components/favorites.settings
Windows2/Modes/explorer/favorites.wstcref
The first file defines what the component is going to look like and
how it gets created. As this does not need to be changed, there is no need to
modify the file. The second is more interesting for your purposes, it contains the following:
<tc-ref version="2.0">
<module name="org.netbeans.modules.favorites/1" spec="1.1" />
<tc-id id="favorites" />
<state opened="false" />
</tc-ref>
- Even though most of the XML is cryptic, there is one line which seems promising—without reading
any kind of documentation it seems likely that
changing the false to true is going to make the component
opened by default. And indeed, after restarting the application, the Favorites tab
is opened by default.
-
In a similar way you can change the Component Palete so that it opens by default.
- Next, since you are overriding the Core - Component Palette module and the Favorites
module, you need to create runtime dependencies for these modules. Right-click the module project in the Projects
window, choose Properties, and, in the Libraries panel, select the two modules that you need to override:
Now open the Project Metadata file in the Important Files node. Notice that the two module dependencies
have been declared as follows:
<dependency>
<compile-dependency/>
<build-prerequisite/>
<run-dependency>
...
</run-dependency>
<dependency>
Since you have no Java classes in your project, you will generate build errors if you build the
project while there are compile dependencies and build prerequisites. Prevent this problem by manually
deleting the <compile-dependency> and <build-prerequisite> tags. However,
since you are overriding these modules at runtime, you need to keep the <run-dependency> tags.
Distributing the HTML Editor via the Shared NetBeans JNLP Repository
Finally, let's finetune the master.jnlp file that is
generated the first time you start the application. Even though it does the job, it
is not yet ready for distribution. At the very least, you need to change the
information section to provide better descriptions and icons.
Another change to the standard JNLP infrastructure is the use of a
shared JNLP repository on www.netbeans.org. By default, the JNLP application
generated for a suite always contains all its modules as well as all the modules it depends on.
This may be useful for intranet usage, but it is a bit less practical for
wide internet use. When on the internet, it is much better if all the
applications built on the NetBeans Platform refer to one repository of
NetBeans modules, which means that such modules are shared and
do not need to be downloaded
more than once.
There is such a repository for NetBeans 5.x. It does not contain all
the modules that NetBeans IDE has, such as for example the ant module, which is not JNLP ready, but
it contains enough to make non-IDE applications like the HTML editor
possible. To use the repository you only need to modify platform.properties
by adding the correct URL:
# share the libraries from common repository on netbeans.org
# this URL is for release50 JNLP files:
jnlp.platform.codebase=http://www.netbeans.org/download/5_0/jnlp/
As soon as the application is started as a JNLP application, all its shared plug-in modules
are going to be loaded from netbeans.org and shared with other
applications doing the same.
Next Steps
Now that you have learnt a lot of nice tricks and have a working application built on the NetBeans Platform, you
can look at the XML Layer node's subnodes some more. Without much work, you can continue finetuning your application,
pruning and tweaking it until you have a solid, streamlined application that does exactly what you want it to do. Next,
find out how easy it is to add your own plug-in modules to your application. The
Tutorials for NetBeans Module (Plug-in) and Rich Client Application Development show you a wide variety
of use cases for extending the HTML editor. For example, maybe you want to add your own menu items in the menu bar.
Or maybe you want to provide additional HTML snippets in the component palette. Both these scenarios, and many more,
are outlined in the tutorials in the Module Developer's Resources.
Also take a look at the
Introduction to Rich-Client Application Development, which shows
you how to create your own Paint Application. Finally, a slightly more complex application is
provided in the NetBeans IDE 5.x FeedReader Tutorial.